# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your MultiworldGG options are valid at this site:
#        https://multiworld.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Hatsune Miku Project Diva Mega Mix+ Template

game: Hatsune Miku Project Diva Mega Mix+
requires:
  version: 0.7.55 # Version of MultiworldGG required for this yaml to work as expected.

Hatsune Miku Project Diva Mega Mix+:
  # Game Options
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0
    random-high: 0
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  allow_megamix_dlc_songs:
    # Whether Extra Song Pack DLC Songs can be chosen as randomised songs.
    'false': 50
    'true': 0

  auto_remove_songs:
    # If true, automatically removes cleared songs from the song list on refresh
    'false': 50
    'true': 0

  duplicate_song_percentage:
    # Percentage of duplicate songs to place in remaining filler slots.
    # Duplicate songs are considered Useful and thus out of logic.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    100: 50
    random: 0
    random-low: 0
    random-high: 0

  starting_song_count:
    # The number of songs that will be automatically unlocked at the start of a run.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 3
    # Maximum value is 10
    5: 50
    random: 0
    random-low: 0
    random-high: 0

  additional_song_count:
    # The total number of songs that will be placed in the randomization pool.
    # - This does not count any starting songs or the goal song.
    # - The final song count may be lower due to other settings.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 15
    # Maximum value is 3900
    40: 50
    random: 0
    random-low: 0
    random-high: 0

  song_difficulty_min:
    # Minimum difficulty that a song can be selected from
    easy: 50
    normal: 0
    hard: 0
    extreme: 0
    exextreme: 0

  song_difficulty_max:
    # Maximum difficulty that a song can be selected from
    easy: 0
    normal: 0
    hard: 0
    extreme: 0
    exextreme: 50

  song_difficulty_rating_min:
    # Ensures that at least one of the song's available difficulties have this star rating or higher
    # x5 = .5, Used since _5 causes issues
    one: 50
    1x5: 0
    two: 0
    2x5: 0
    three: 0
    3x5: 0
    four: 0
    4x5: 0
    five: 0
    5x5: 0
    six: 0
    6x5: 0
    seven: 0
    7x5: 0
    eight: 0
    8x5: 0
    nine: 0
    9x5: 0
    ten: 0

  song_difficulty_rating_max:
    # Ensures that at least one of the song's available difficulties have this star rating or lower
    # x5 = .5, Used since _5 causes issues
    one: 0
    1x5: 0
    two: 0
    2x5: 0
    three: 0
    3x5: 0
    four: 0
    4x5: 0
    five: 0
    5x5: 0
    six: 0
    6x5: 0
    seven: 0
    7x5: 0
    eight: 0
    8x5: 0
    nine: 0
    9x5: 0
    ten: 50

  grade_needed:
    # Completing a song will require a grade of this value or higher in order to unlock items.
    # Accuracy required is based on the song's difficulty (Easy, Normal, Hard, etc..)
    # A Perfect requires a full combo, regardless of accuracy.
    standard: 50
    great: 0
    excellent: 0
    perfect: 0

  leek_count_percentage:
    # Controls how many Leeks are added to the pool based on the number of songs, including starting songs.
    # Higher numbers leads to more consistent game lengths, but will cause individual leeks to be less important.
    # Range is a percentage.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 10
    # Maximum value is 40
    20: 50
    random: 0
    random-low: 0
    random-high: 0

  leek_win_count_percentage:
    # The percentage of Leeks in the item pool that are needed to unlock the winning song.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 50
    # Maximum value is 100
    80: 50
    random: 0
    random-low: 0
    random-high: 0

  include_songs:
    # Any song listed here will be guaranteed to be included as part of the seed.
    # - Difficulty options will be skipped for these songs.
    # - If there being too many included songs, songs will be randomly chosen without regard for difficulty.
    # - If you want these songs immediately, use start_inventory instead.
    []

  exclude_songs:
    # Any song listed here will be excluded from being a part of the seed.
    []

  exclude_singers:
    # Songs including singers listed here will not be included. Does not affect any modded songs regardless.
    # Available Singers: Hatsune Miku, Kagamine Rin, Kagamine Len, Megurine Luka, KAITO, MEIKO
    {}

  megamix_mod_data:
    # If you are using modded songs, delete the option below entirely and paste the string from the DivaJSON Tool here
    '': 50

  # Item & Location Options
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with these items.
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []
